100% OFF- Unity Save System | Saving to File System | Saving to Memory

Unity Save System | Saving to File System | Saving to Memory , You will learn the Unity save system from scratch. Operations include saving, reading, and updating data in memory.
Course Description
“This course involves the use of artificial intelligence.”
Hello,
Managing player data is one of the most important tasks. We need to save, read, and update various player information such as money, diamonds, XP, and level. There are many ways to implement these data processing steps.
From the simplest to the most professional methods:
- PlayerPrefs (saving in memory)
- Saving using the File System (saving in memory with necessary encryption and formats) – a good solution for multiple data.
- Cloud Save (saving to the cloud) – processing data on remote servers, the most secure method.
In this course, you will see the first two methods. There is a separate course for the third method. For more information, you can check “Unity | From Zero to Professional | 3D | 2D Game Development,” which covers all topics.
You will learn data operations using the PlayerPrefs system and file system. There are multiple alternatives for file system data handling. In this course, we will cover three different methods. Once you understand the general logic, you can choose the method you prefer. If you have no basic knowledge, using the file system may be challenging at first, but once you understand the logic, you will see how necessary and useful this system is.
When should you use which system?
- If your data is small and not critical (points, diamonds, money), you can use PlayerPrefs.
- If you have a lot of data, creating a PlayerPrefs structure for each is almost impossible. Therefore, you can store non-critical but large amounts of data in the file system.
- If you have critical data (username, password, highly important information), you must manage it with Cloud Save.
These are only recommendations. The appropriate choice depends on your project structure and conditions.
Good luck.
The original video narration and explanation language of this course is Turkish. All videos are narrated using artificial intelligence. There may be errors or misunderstandings in translation. Please consider this before making a purchase decision.
Some topics covered in the videos may have evolved or changed since then. Updates may also exist in integrated systems. Since the minimum required knowledge for this course is intermediate, participants are assumed to be able to make these adjustments and adapt to changes within a few minutes.
Who this course is for:
- For those who want to learn the Unity save system
